Not a big surprise, as this date has been pencilled in for a while now, but it’s always nice to have rumours confirmed.
Microsoft will be revealing their next generation Xbox console (currently going by the alias Durango) on 21st May 2013 at 17:00 GMT over at the Xbox Campus in Redmond. The event will be live streamed on Xbox.com, Xbox Live and at Spike TV.
Not much more to say about it at this stage, but be assured, I will be giving you the low-down once the announcement is over!
It’s probably quite apparent, by some of my previous posts, that I’m very excited about the Oculus Rift. Now I have even more reason to be, as the developer kits started shipping earlier this week and soon over 10,000 people will have their hands on the devices!
I’m fortunate enough to know someone who is amongst the 10,000 and so once he’s got his, I will hopefully trying it out soon after! In addition to this, the Oculus Dev Center is now up and running, which will provide a hub for developers to discuss their problems and share ideas, as well as get their hands on the latest SDK and demos.
Exciting times ahead, the next few months could provide some very interesting product demos using the Oculus.
If you’re going to be getting one of the dev-kits, let me know what you plan on doing with it by leaving a comment.
Fellow Tech blog, Engadget, has been fortunate enough to spend some time recently with the makers of the Oculus Rift, discussing the technology and also how they have got to where they are today.
Amongst the discussion, the subject of the future of Oculus reaped some interesting bits of information. Nate Mitchel, one of the leads on the project, revealed that Oculus requires at least 60fps for an effective VR experience. The current gen consoles would struggle to keep up with the demand of the device, however in relation to next-gen consoles (and the fact that they definitely will be able to handle 60fps) he did say “We’d definitely love to work with the console manufactures as we go down the road to get the Rift onto those platforms.”
The limitations are not in the hardware, but will be with the console manufacturers themselves, who will have to decide whether to allow Oculus to be a licensed product, or whether they just go ahead and make their own version.
Who knows, but it certainly adds fuel to the fire for what could be an interesting future for console gaming!
Sony and Microsoft; arguably the two biggest names in home console gaming. For years they have faced each other in the console arena, battling for the coveted top spot in the market. Sony had the head-start, giving us the original PlayStation way back in 1994, followed by the PlayStation 2 in 2000 and the PlayStation 3 in 2006. Microsoft joined the game a bit later than Sony, bringing the original Xbox to market in 2001 and the Xbox 360 in 2005. As you’ll notice, Sony has brought out it’s releases of new consoles every 6 years; breaking that trend this time around however and stretching out the life of the PS3 to what will be a total of 7 years. Microsoft’s first console was comparatively short-lived, though in that time, it gained a sizable following. Back at that time, the battle was more of a Nintendo-Sony thing. Xbox was relatively small-fry. But then came the Xbox 360 and PS3, which brought the HD Revolution into our homes and things changed. Over the last 7 years, Microsoft’s Xbox 360 has seen steady growth and taken the crown from Sony. Nintendo’s efforts are not to be disregarded completely I should point out. They have put up strong resistance over more recent years, especially with the massive success of the innovative (at the time) Wii. Also, along with Sega, they pretty much had the market to themselves back in the pre-PlayStation era. Their most recent efforts, to me, are less than impressive. Personally I just don’t ‘get’ the Wii U.. Maybe it’s just the fact that I’m not their target market; however judging by their sales figures, I think they’ve lost their way and could soon be forgotten in the wake of the Sony/Microsoft head-to-head that is today’s market. Continue reading “Next-Gen Gaming – What should we expect?” »
You may have already heard of it, or perhaps you haven’t, but either way, it’s coming and you should be very excited..
Oculus Rift isn’t anything new. Virtual Reality, in its current incarnation, has effectively been around since the 1980′s . I remember being a young boy, going to the Trocadero in London, putting on a heavy and uncomfortable head mounted display and stepping into a blocky (low-res by today’s standards) world that figuratively blew my mind! Continue reading “Oculus Rift – The future of gaming?” »