It’s probably quite apparent, by some of my previous posts, that I’m very excited about the Oculus Rift. Now I have even more reason to be, as the developer kits started shipping earlier this week and soon over 10,000 people will have their hands on the devices!
I’m fortunate enough to know someone who is amongst the 10,000 and so once he’s got his, I will hopefully trying it out soon after! In addition to this, the Oculus Dev Center is now up and running, which will provide a hub for developers to discuss their problems and share ideas, as well as get their hands on the latest SDK and demos.
Exciting times ahead, the next few months could provide some very interesting product demos using the Oculus.
If you’re going to be getting one of the dev-kits, let me know what you plan on doing with it by leaving a comment.
Source: Oculus Rift (Official Blog)
Fellow Tech blog, Engadget, has been fortunate enough to spend some time recently with the makers of the Oculus Rift, discussing the technology and also how they have got to where they are today.
Amongst the discussion, the subject of the future of Oculus reaped some interesting bits of information. Nate Mitchel, one of the leads on the project, revealed that Oculus requires at least 60fps for an effective VR experience. The current gen consoles would struggle to keep up with the demand of the device, however in relation to next-gen consoles (and the fact that they definitely will be able to handle 60fps) he did say “We’d definitely love to work with the console manufactures as we go down the road to get the Rift onto those platforms.”
The limitations are not in the hardware, but will be with the console manufacturers themselves, who will have to decide whether to allow Oculus to be a licensed product, or whether they just go ahead and make their own version.
Who knows, but it certainly adds fuel to the fire for what could be an interesting future for console gaming!
You may have already heard of it, or perhaps you haven’t, but either way, it’s coming and you should be very excited..
Oculus Rift isn’t anything new. Virtual Reality, in its current incarnation, has effectively been around since the 1980’s . I remember being a young boy, going to the Trocadero in London, putting on a heavy and uncomfortable head mounted display and stepping into a blocky (low-res by today’s standards) world that figuratively blew my mind!
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