Amongst the discussion, the subject of the future of Oculus reaped some interesting bits of information. Nate Mitchel, one of the leads on the project, revealed that Oculus requires at least 60fps for an effective VR experience. The current gen consoles would struggle to keep up with the demand of the device, however in relation to next-gen consoles (and the fact that they definitely will be able to handle 60fps) he did say “We’d definitely love to work with the console manufactures as we go down the road to get the Rift onto those platforms.”
The limitations are not in the hardware, but will be with the console manufacturers themselves, who will have to decide whether to allow Oculus to be a licensed product, or whether they just go ahead and make their own version.
Who knows, but it certainly adds fuel to the fire for what could be an interesting future for console gaming!